Posts Categorized: Interaction

Run Away From Reality With The Virtuix Omni

March 10, 2016   |   filed under Community, Conversation, Interaction, Participation, Technology, Video

Virtuix Omni, is a newly released $699 device that allows the consumer to walk/run on what is described as “slippery concave bowl”, through virtual reality, (with a VR headset).  The movement of the machine is generally 1:1, in order to eliminate the possibility of motion sickness.  The Omni is a huge development within the virtual reality… Read more »

How Disney Thinks About Virtual Reality For Its Theme Parks

March 8, 2016   |   filed under Community, Conversation, Culture, Interaction, Participation, Technology, Uncategorized, Video

Walt Disney Imagineering Creative Technologies Lead Bei Yang recently discussed the progress the entertainment industry has made in relation to virtual reality.  Disney has been brainstorming possible virtual reality experiences since the 1980’s with the in-depth Disney Quest experience, and the “Nintendo’s Virtual Boy”.  As those projects fell short, Disney continued their virtual reality excursion… Read more »

Everything You Need to Know Before Investing in a VR Headset

March 7, 2016   |   filed under Apps, Community, Interaction, Participation, Social Media, Technology, Uncategorized, Video

These days, VR-capable hardware is everywhere. Tack-sharp displays, powerful processors, and versatile sensors are in everyone’s pockets. And to spur the next wave of immersive entertainment, VR directors and developers are creating the language of a new medium on the fly. Virtual reality is going to be awesome. Then it’s going to get even better…. Read more »

Hands-On with the $949 Mind-Bending Meta 2 Augmented Reality Headset

March 3, 2016   |   filed under Community, Conversation, Culture, Interaction, Participation, Technology, Video

Meta CEO Meron Gribetz unveiled the Meta 2 augmented reality headset at TEDx 2016 in February, showing off a variation of sensors, high definition camera (which actively maps one’s hands, and the environment around the user, which it manipulates), and the headset’s incredibly large, near 90-degree, field-of-view.  Why is Field of View important on an augmented reality… Read more »

Microsoft Launches Pre-Orders For $3,000 HoloLens Development Kit, Will Start Shipping March 30

March 2, 2016   |   filed under Apps, Community, Conversation, Culture, Interaction, Participation, Social Media, Technology, Video

Microsoft’s launch for interested developers of the HoloLens begins today! Developers invited have the chance to buy a unit for $3,000.  The first set of HoloLens-specific applications include Skype, various games, and details regarding the hardware’s spec. But what exactly is included in the HoloLens development edition?  One will find the HoloLens, a clicker for interacting… Read more »

HTC-Valve’s Vive VR Headset Will Cost $799, Bundled With Two Controllers

March 1, 2016   |   filed under Community, Conversation, Culture, Interaction, Participation, Technology, Video

Soon after Oculus’ Virtual Reality headset’s release, HTC has announced the release of their own VIVE VR Headset, set to cost $799, a substantial $200 more than their competitor, Oculus.  HTC’s Dan O’Brien, VP of VR, planning and management emphasizes “It is the price for the complete system. It is the price for a system… Read more »

Pinball In Virtual Reality? Yes Please

February 25, 2016   |   filed under Community, Conversation, Culture, Interaction, Participation, Technology, Video

Feeling nostalgic for the arcade?  “Pinball Labs” recently launched a kick starter to help gamers relive those times, through virtual reality.  The system uses Unreal Engine 4, with a built in editor, allowing the gamer to create their own pinball experience as they please.  It is designed for PC, VR headsets (Oculus, etc.).  “Pinball Labs”… Read more »

The First Virtual Reality Roller Coaster Will Take You To Space

February 24, 2016   |   filed under Audio, Interaction, Participation, Technology, Video, Virtual Reality

Alton Towers Resort has created a next level VR experience, by strapping the rider to a roller coaster while they are wearing a VR headset.  The VR headset allows the rider to fly through outer space audibly and visually, while their body is experiencing the sensations of the roller coaster.  The riders will feel like they’re… Read more »

Snapchat Now Lets Everyone Pay To Design Geofilters

February 22, 2016   |   filed under Apps, Art, Branding, Cellphone, Collaboration, Community, Interaction, iPhone, Mobile, Monetization, Photography, Social Media, Technology

Today Snapchat has unveiled its newest form of revenue stream in the form of on-demand geo-filters. In addition to the two types of geo-filters already offered – community and sponsored – these new types of filters are designed and created by the users themselves. Anyone with a bit of design savvy can pay Snapchat to distribute… Read more »

ThankView- The Paperless Post For Thank You Cards

February 18, 2016   |   filed under Audio, Community, Conversation, Filmmaking, Follow-up, Interaction, New Media, Participation, Products, Social Media, Technology, Video, WiFi

  ThankView are customized, video thank you cards, designed to alleviate the stress of writing copious amounts of thank you cards.  These virtual e-cards can be customized with photos, colors, and text.  ThankView then queues each card, allowing the user to record their virtual thank you’s back to back, for everyone on their recipient list…. Read more »