Posts Categorized: Streaming

Oculus wants to make it easy to get everything you need to dive into virtual reality

February 9, 2016   |   filed under Advertising, Anticipatory Computing, Collaboration, New Media, Participation, Social Media, Streaming, Television, Video, Video Games, Virtual Reality, YouTube

Oculus-ready PC bundles from ASUS, Alienware and Dell, pre-sell for $1499 Next week. Consumers can pre-order the bundles from Best Buy, Amazon, and the Microsoft Store starting next week. Anyone who has already pre-ordered a Rift can upgrade to get one of the PCs too and grab the discount using an offer code that will appear next week… Read more »

Connecting Livestream Stars with Brands

February 5, 2016   |   filed under Advertising, Apps, Branding, Broadcast, Cellphone, Collaboration, Community, Competition, Conversation, Cross-Platform, Filmmaking, Instagram, Interaction, Live Stream, New Media, Participation, periscope, periscope, Products, Reviews, Social Media, Social TV, Social Video, Streaming, Technology, Television, Video, Vine

  A newcomer to the startup scene, Applause, is making waves as a marketing connector in live video and media content. Brands need influencers to help with promotion and Applause steps in to make the process easier for everyone. Particularly focusing on Twitter’s Periscope app, CEO’s such as Jon Jacques have become quite familiar with the platforms capabilities…. Read more »

Activision Buys Major League Gaming to Broaden Role in E-Sports

January 5, 2016   |   filed under Advertising, Android, Anticipatory Computing, Apps, Art, Audio, Best Practices, Books, Branding, Broadcast, Camera Drone, Cellphone, Change, Collaboration, Comedy, Community, Competition, Concerts, Conversation, Cross-Platform, Crowdsourcing, Culture, Digital Youth Network, Disruption, Ebooks, Education, Equipment, Facebook, Festivals, Filmmaking, Follow-up, Game, Gesture Control, Gigapixel, Google, Hacking, History, Home, Instagram, Installation, Interaction, iOS, iPad, iPhone, Journalist, Live Stream, Mobile, Monetization, Movie, Music, New Media, New York City, Panel, Panorama, Participation, periscope, Photography, Politics, Press Release, Products, Remix Culture, Remix Culture, Reviews, Russia, Science, Search, Second Screen, Shopping, Short Film, Social Change, Social Media, Social TV, Social Video, Space, Sports, Start-Ups, Streaming, Technology, Telephone, Television, Transportation, Tumblr, Twitter, UFO, Uncategorized, Video, Video Games, Vine, Virtual Reality, Virtual Reality, Voice Control, WiFi, World Record, YouTube

  “I have a simple vision for this,” Mr. Kotick said in a phone interview. “I want to build the ESPN of video games.” Nick Wingfield, a writer from The New York Times reported that Activision Blizzard, the publisher of Call of Duty and other hit video game franchises, has acquired the assets of Major League… Read more »

CES: Tech’s Annual Conference Starts in 48 Hours..

January 4, 2016   |   filed under Advertising, Android, Anticipatory Computing, Apps, Art, Audio, Cellphone, Change, Collaboration, Community, Competition, Concerts, Conversation, Cross-Platform, Crowdsourcing, Culture, Digital Youth Network, Disruption, Education, Equipment, Fashion, Festivals, Filmmaking, Follow-up, Game, Gesture Control, Gigapixel, Google, Hacking, History, Hologram, Home, Instagram, Installation, Interaction, iOS, iPad, iPhone, Journalist, Large Scale Art Installations, LG, Live Stream, Mashable, Mobile, Monetization, Movie, Music, New Media, Panel, Panorama, Participation, periscope, periscope, Photography, Politics, Press Release, Products, Remix Culture, Remix Culture, Reviews, Science, Search, Shopping, Social Change, Social Media, Social TV, Social Video, Space, Sports, Start-Ups, Streaming, Streamy Awards 2014, Technology, Telephone, Television, Transportation, Twitter, Uncategorized, Video, Video Games, Virtual Reality, Virtual Reality, Wall Street Journal, WiFi

CES 2016 which predict the trends in consumer technology for the year ahead (and sometimes, for two years ahead) begins in just two short days. Although many products announced at CES never make it farther than the show floor, ideas such as virtual reality, high-resolution television, and autonomous vehicles all receive major pushes at CES…. Read more »

Qualcomm’s Snapdragon Flight Drone Has Chip With Autonomous Navigation

December 31, 2015   |   filed under Advertising, Android, Anticipatory Computing, Audio, Best Practices, Branding, Camera Drone, Cellphone, Change, Collaboration, Community, Competition, Concerts, Conversation, Cross-Platform, Culture, Education, Equipment, Festivals, Filmmaking, Game, Gesture Control, Gigapixel, Google, Hacking, History, Home, Instagram, Installation, Interaction, Live Stream, Mobile, Monetization, Movie, Music, New Media, Panel, Panorama, Participation, Photography, Politics, Press Release, Products, Remix Culture, Remix Culture, Science, Search, Second Screen, Short Film, Social Change, Social Media, Social Video, Space, Start-Ups, Streaming, Technology, Telephone, Television, Transportation, Uncategorized, Video, Video Games, Virtual Reality, Virtual Reality, Voice Control, Wall Street Journal

Qualcomm’s drone ambitions is ready to demo the gods. Ahead of CES next week, the chipmaker teased features of its Snapdragon Flight drone with autonomous navigation, platform. If you’ll recall, Qualcomm is aiming to do for drones what its done for phones. And that starts with putting camera and communications tech on the same board. Perhaps… Read more »

WORLD’S FIRST” ARTIFICIALLY INTELLIGENT AD IS A TEST OF AUTOMATED CREATIVITY

December 28, 2015   |   filed under Advertising, Android, Anticipatory Computing, Apps, Art, Audio, Books, Branding, Broadcast, Collaboration, Community, Competition, Cross-Platform, Culture, Digital Youth Network, Disruption, Equipment, Facebook, Fashion, Filmmaking, Follow-up, Game, Gigapixel, Large Scale Art Installations, Mobile, Monetization, Movie, Music, New Media, Panorama, Participation, Photography, Press Release, Products, Remix Culture, Remix Culture, Shopping, Short Film, Social Change, Social Media, Social TV, Social Video, Space, Start-Ups, Streaming, Technology, Transportation, Uncategorized, Virtual Reality, Virtual Reality, WiFi

M&C Saatchi has developed an outdoor campaign which “evolves” unique ads based on its audience’s reactions, which makes it the world’s first artificial intelligence poster campaign.  The company is experimenting with advertising by algorithm.  The project, now underway, launched with around 1,000 different images and other variable creative components served randomly to passers-by before the self-selection… Read more »

Google Brings Its Interactive, 360-Degree “Spotlight Stories” To YouTube

December 22, 2015   |   filed under Android, Anticipatory Computing, Apps, Audio, Branding, Broadcast, Cellphone, Community, Cross-Platform, Culture, Digital Youth Network, Filmmaking, Game, Google, Instagram, Interaction, iPad, iPhone, Mobile, Movie, New Media, Press Release, Remix Culture, Reviews, Short Film, Social Media, Social Video, Streaming, Technology, Tumblr, Twitter, Video, Virtual Reality, Virtual Reality, YouTube

Source: TechCrunch Google is bringing its Spotlight Stories – immersive, 360-degree animated videos meant to introduce a new form of storytelling – to YouTube. The first story to arrive is a holiday film called “Special Delivery,” from Wallace and Gromit, creators from Aardman Animations. Via the YouTube app, you can experience the interactive movie by moving your phone around… Read more »

Emmys 2014 Red Carpet and Backstage Live

August 26, 2014   |   filed under Broadcast, Live Stream, New Media, Second Screen, Streaming

Yahoo and Live Media Group teamed up to bring viewers VIP access to the 2014 Emmys.  Before the show began the star strewn red carpet experience was broadcasted live.  Once the show began the live experience shifted behind the scenes with 4 backstage cameras that viewers were able to toggle through while watching award show.  A live feed of Tweets,… Read more »

Fanbots Bring Virtual Viewers to Life

August 1, 2014   |   filed under Community, Social Media, Sports, Streaming, Technology

Korean major league baseball team, the Hanhwa Eagles, attract thousands of fans to their games, many of them watching from home and interacting online and via SNS.  Thanks to the recent engineering of fanbots, these virtual participants are now able share their messages in the arena via LED live streaming signs held by the bots.  Whether it be a shout-out, comment,… Read more »