Posts Tagged: iOS

Tumblr brings Apple’s Live Photos to the web

September 20, 2016   |   filed under Uncategorized

Tumblr today is bringing Live Photos to the web version of its service, while also rolling out tools that will allow other web developers to do the same. The company has released an open source JavaScript library it calls “Laphs” – or Live Anywhere Photos – which lets you support Live Photos on any website. To activate a Live… Read more »

Google now lets you explore U.S. National Parks via 360-degree virtual tours

August 25, 2016   |   filed under Apps, Community, Culture, Interaction, Participation, Social Media, Technology, Uncategorized, Video

Exploring the world is something that’s always been a bit of a luxury for those who can afford to travel, but technology is changing that. With VR and 360-degree videos, you can now immerse yourself in virtual environments that give you a real sense of what a place is like, without actually being there. Google has… Read more »

Pokémon Go could be released by the end of July, Go Plus accessory to cost $35

June 15, 2016   |   filed under Apps, Community, Culture, Interaction, Participation, Social Media, Technology

We already know a good amount about Pokémon Go — the crazy, augmented reality Pokémon game for iOS/Android built by the team behind Ingress. Hell, Techcrunch’s Greg Kumparak has played it! But one thing is still a mystery: the release date. The company has been super quiet about the launch timing, but it seems some details… Read more »

Facebook unlocks tilt-viewing of your panoramas with “360 Photos”

June 10, 2016   |   filed under Apps, Community, Culture, Interaction, Participation, Social Media, Technology

No more frustrating zoom-in/zoom-out. Facebook finally made a modern way to view panoramas and VR photos with your phone. Its new feature “360 Photos” rolls out tomorrow on iOS, Android, web, and Gear VR, and it will democratize creation of 360 and VR content. You can see Mark Zuckerberg’s example here from the top of One World Trade Center…. Read more »

Apple’s live photos meet Google’s new app to make your photos less shaky and more awesome

June 8, 2016   |   filed under Apps, Participation, Social Media, Technology, Video

Apple’s Live Photos are, by design, something most people don’t really think about. You just take your still photos as you always would, and iOS automatically captures a bit of footage from before and after the photo was taken and turns it into a little animation. Sometimes these animations are amazing – little coincidental gems that you… Read more »

Rapchat Makes Me The Rapper I Always Knew I Was

April 7, 2016   |   filed under Apps, Conversation, Culture, Interaction, Music, Social Media, Technology, Video

  Rapchat, an app that allows the user to pick a beat, rap, and easily share, is taking over.  Once the rap is created,  others may comment, and  “like”, which has the potential to send the Rapchat artist to trend on the charts.  The raps can be shared internally on Rapchat, or on other social platforms including… Read more »

The future of Interactive Music is Here, Courtesy of Jeff Buckley

March 29, 2016   |   filed under Apps, Community, Conversation, Culture, Interaction, Music, Participation, Social Media, Technology, Video

Jeff Buckley’s new video allows the listener to change up the animation on the fly.  As exciting as that is, there is more.  About 15 seconds into Buckley’s new music video, it is possible for the viewer to create a remix as the video plays.  Additionally, the viewer can strip the song down to Buckley’s… Read more »

Hands-On with the $949 Mind-Bending Meta 2 Augmented Reality Headset

March 3, 2016   |   filed under Community, Conversation, Culture, Interaction, Participation, Technology, Video

Meta CEO Meron Gribetz unveiled the Meta 2 augmented reality headset at TEDx 2016 in February, showing off a variation of sensors, high definition camera (which actively maps one’s hands, and the environment around the user, which it manipulates), and the headset’s incredibly large, near 90-degree, field-of-view.  Why is Field of View important on an augmented reality… Read more »